CONTENT - THEMES
The choice of content for my art works can be represented by two major areas of interest and thematic treatment.
One area relates to my critical analysis of the relationships between technology, art, and society with a focus on themes of deterministic trends, power relationships, media representations and strategies of persuasion.
My other approach is less discursive and relies more on an intuitive and personnel processing of the archetypal images which form in the space found in-between the inherent polarities of life and social experience.
MEDIA FORMS
There are two main approaches to the use of media forms in my work, one that blends digital and traditional media and secondly one that employs the intrinsically digital forms of interactivity.
Many of my art works integrate digital processes with traditional forms of art object making. In these works I employ the digital tools for preliminary conceptualization and advanced distillation of the visual ideas, which I then transfer to a variety of traditional media forms such as drawing, painting, photo silkscreen and video. This approach allows me to engage in a process of multiple layering of the creative decisions involved in art making. The use of traditional materials satisfies my need to produce art works that have texture, weight and a physical presence in the world while amplifying their aesthetic possibilities as an art objects.
My second approach utilizes intrinsically digital forms of interactivity, such as Web based NetArt and in a new direction for my work use of 3D game engine technologies. Interactivity in general, and the new 3D game engine based forms specifically, are very exciting areas of emerging digital arts. Even as they develop their own unique aesthetic possibilities, these forms are influencing traditional media and the future directions of the fine and applied media arts.
DIGITAL - POST DIGITAL
In a "Post-digital" context the tools are no longer brought to the foreground. The art work is meant to be experienced as a complete gestalt, the whole is greater than the sum of its parts and is not fractured by a new mediums presence, this is both a challenge and an opportunity for artists. Digital tools are by now ubiquitous in the fields of the fine arts and the applied media arts, they have fully arrived on the scene, imprinting their stylistic marks and developing a set of unique and hybrid aesthetics, while channeling the artists' creative processes in powerful new ways.